<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>nibbles Work Item Rss Feed</title><link>http://www.codeplex.com/WorkItem/List.aspx?ProjectName=nibbles</link><description>nibbles Work Item Rss Description</description><item><title>Reopened Issue: Support Silverlight July 2007 Alpha Refresh [11959]</title><link>http://nibbles.codeplex.com/workitem/11959</link><description>Need to make changes to the javascript and HTML so that we work with the new Silverlight 1.1 Alpha July 2007 Refresh&lt;br /&gt;</description><author>markheath</author><pubDate>Fri, 14 Jun 2013 07:08:11 GMT</pubDate><guid isPermaLink="false">Reopened Issue: Support Silverlight July 2007 Alpha Refresh [11959] 20130614070811A</guid></item><item><title>Closed Issue: Support Silverlight July 2007 Alpha Refresh [11959]</title><link>http://nibbles.codeplex.com/workitem/11959</link><description>Need to make changes to the javascript and HTML so that we work with the new Silverlight 1.1 Alpha July 2007 Refresh&lt;br /&gt;</description><author>markheath</author><pubDate>Wed, 15 May 2013 03:58:52 GMT</pubDate><guid isPermaLink="false">Closed Issue: Support Silverlight July 2007 Alpha Refresh [11959] 20130515035852A</guid></item><item><title>Closed Feature: Installer [6097]</title><link>http://nibbles.codeplex.com/workitem/6097</link><description>Make an installer for Nibbles&lt;br /&gt;Possibly use NSIS&lt;br /&gt;Comments: &lt;p&gt;closing this down since Nibbles is now a Silverlight app&lt;/p&gt;</description><author>markheath</author><pubDate>Sat, 30 Oct 2010 19:40:46 GMT</pubDate><guid isPermaLink="false">Closed Feature: Installer [6097] 20101030074046P</guid></item><item><title>CLOSED ISSUE: Unable to play online demo...</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=14582</link><description>The online demo says, &amp;#34;Install Silverlight&amp;#34;&amp;#59; however, I have the latest version installed. The object embedding code probably needs to be updated.&lt;br /&gt;Comments: closing this as we are now on beta 2</description><author>markheath</author><pubDate>Sun, 08 Jun 2008 08:09:02 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Unable to play online demo... 20080608080902A</guid></item><item><title>COMMENTED ISSUE: Keyboard event handling</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=11302</link><description>You can get the arrow keys if you use the KeyUp event instead of the KeyDown event. Also, is there a reason you&amp;#39;re using the KeyboardEventArgs.Key instead of KeyboardEventArgs.PlatformKeyCode, which is platform specific&amp;#63;&lt;br /&gt;Comments: ** Comment from web user: markheath ** &lt;p&gt;keydown now available for cursor keys&lt;/p&gt;</description><author>markheath</author><pubDate>Sun, 08 Jun 2008 08:08:23 GMT</pubDate><guid isPermaLink="false">COMMENTED ISSUE: Keyboard event handling 20080608080823A</guid></item><item><title>CLOSED ISSUE: Keyboard event handling</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=11302</link><description>You can get the arrow keys if you use the KeyUp event instead of the KeyDown event. Also, is there a reason you&amp;#39;re using the KeyboardEventArgs.Key instead of KeyboardEventArgs.PlatformKeyCode, which is platform specific&amp;#63;&lt;br /&gt;</description><author>markheath</author><pubDate>Sun, 08 Jun 2008 08:07:11 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Keyboard event handling 20080608080711A</guid></item><item><title>CREATED ISSUE: Unable to play online demo...</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=14582</link><description>The online demo says, &amp;#34;Install Silverlight&amp;#34;&amp;#59; however, I have the latest version installed. The object embedding code probably needs to be updated.&lt;br /&gt;</description><author>Verious</author><pubDate>Sun, 30 Dec 2007 15:19:30 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Unable to play online demo... 20071230031930P</guid></item><item><title>CREATED ISSUE: Support Silverlight July 2007 Alpha Refresh</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=11959</link><description>Need to make changes to the javascript and HTML so that we work with the new Silverlight 1.1 Alpha July 2007 Refresh&lt;br/&gt;</description><author>markheath</author><pubDate>Mon, 30 Jul 2007 13:01:05 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Support Silverlight July 2007 Alpha Refresh 20070730010105P</guid></item><item><title>COMMENTED ISSUE: Keyboard event handling</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=11302</link><description>You can get the arrow keys if you use the KeyUp event instead of the KeyDown event. Also, is there a reason you're using the KeyboardEventArgs.Key instead of KeyboardEventArgs.PlatformKeyCode, which is platform specific? Comments: ** Comment from web user: markheath ** &lt;p&gt;I used platformkeycode, simply because at the time of developing, I didn&amp;#39;t realise what the difference was. I&amp;#39;ll make the change. &lt;br/&gt;As for the arrow keys on KeyUp, this isn&amp;#39;t exactly ideal as some users hold down the direction key of their choice until they want to change direction. However, I could add extra keys for Sammy, so that users who change direction with a quick keypress can use the arrow keys if they wish.&lt;/p&gt;</description><author>markheath</author><pubDate>Sun, 24 Jun 2007 08:06:34 GMT</pubDate><guid isPermaLink="false">COMMENTED ISSUE: Keyboard event handling 20070624080634A</guid></item><item><title>CREATED ISSUE: Keyboard event handling</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=11302</link><description>You can get the arrow keys if you use the KeyUp event instead of the KeyDown event. Also, is there a reason you're using the KeyboardEventArgs.Key instead of KeyboardEventArgs.PlatformKeyCode, which is platform specific? </description><author>jongalloway</author><pubDate>Sun, 24 Jun 2007 00:06:37 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Keyboard event handling 20070624120637A</guid></item><item><title>CLOSED FEATURE: Adjustable Speed</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=10522</link><description>The initial speed should be adjustable, either by being Scriptable from HTML or with a GUI on the Silverlight control itself. Probably would be best to have a choice between a few settings (Beginner, Intermediate, Advanced). </description><author>markheath</author><pubDate>Fri, 25 May 2007 07:01:18 GMT</pubDate><guid isPermaLink="false">CLOSED FEATURE: Adjustable Speed 20070525070118A</guid></item><item><title>CLOSED FEATURE: Increasing Difficulty</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=10520</link><description>We need to keep it interesting as you progress up through the levels:
* Make the snakes get longer
* Make the snakes go faster
* Experiment with snakes and walls that animate their opacity in and out to make it harder </description><author>markheath</author><pubDate>Fri, 25 May 2007 07:01:17 GMT</pubDate><guid isPermaLink="false">CLOSED FEATURE: Increasing Difficulty 20070525070117A</guid></item><item><title>CLOSED FEATURE: Improved Scoring</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=10519</link><description>We need to enhance the scoring system.
* More points on higher levels
* Optionally, a bonus for completing the level more quickly </description><author>markheath</author><pubDate>Fri, 25 May 2007 07:01:16 GMT</pubDate><guid isPermaLink="false">CLOSED FEATURE: Improved Scoring 20070525070116A</guid></item><item><title>CLOSED ISSUE: Snake shouldn't queue same direction</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=10521</link><description>If you hold down a direction key for long enough, the snake's desired direction queue will fill up and not get cleared out quick enough to process the new direction. </description><author>markheath</author><pubDate>Fri, 25 May 2007 07:00:49 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Snake shouldn't queue same direction 20070525070049A</guid></item><item><title>COMMENTED FEATURE: Increasing Difficulty</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=10520</link><description>We need to keep it interesting as you progress up through the levels:
* Make the snakes get longer
* Make the snakes go faster
* Experiment with snakes and walls that animate their opacity in and out to make it harder Comments: ** Comment from web user: markheath ** &lt;p&gt;have done the faster and longer ideas. this is probably enough as it gets very tricky on the higher levels when the snake is going fast&lt;/p&gt;</description><author>markheath</author><pubDate>Thu, 24 May 2007 20:51:06 GMT</pubDate><guid isPermaLink="false">COMMENTED FEATURE: Increasing Difficulty 20070524085106P</guid></item><item><title>COMMENTED FEATURE: Improved Scoring</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=10519</link><description>We need to enhance the scoring system.
* More points on higher levels
* Optionally, a bonus for completing the level more quickly Comments: ** Comment from web user: markheath ** &lt;p&gt;scoring is better now, will maybe raise another issue for bonus if it is wanted&lt;/p&gt;</description><author>markheath</author><pubDate>Thu, 24 May 2007 19:31:41 GMT</pubDate><guid isPermaLink="false">COMMENTED FEATURE: Improved Scoring 20070524073141P</guid></item><item><title>CREATED FEATURE: Adjustable Speed</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=10522</link><description>The initial speed should be adjustable, either by being Scriptable from HTML or with a GUI on the Silverlight control itself. Probably would be best to have a choice between a few settings (Beginner, Intermediate, Advanced). </description><author>markheath</author><pubDate>Wed, 23 May 2007 15:46:10 GMT</pubDate><guid isPermaLink="false">CREATED FEATURE: Adjustable Speed 20070523034610P</guid></item><item><title>COMMENTED FEATURE: Increasing Difficulty</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=10520</link><description>We need to keep it interesting as you progress up through the levels:
* Make the snakes get longer
* Make the snakes go faster
* Experiment with snakes and walls that animate their opacity in and out to make it harder Comments: ** Comment from web user: markheath ** &lt;p&gt;Could also compensate by rewarding with extra lives at certain points&lt;/p&gt;</description><author>markheath</author><pubDate>Wed, 23 May 2007 15:44:17 GMT</pubDate><guid isPermaLink="false">COMMENTED FEATURE: Increasing Difficulty 20070523034417P</guid></item><item><title>CLOSED TASK: Help Page</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=6099</link><description>Make a help Wiki page, that the Nibbles Help|Contents menu can launch, complete with screenshot. </description><author>markheath</author><pubDate>Wed, 23 May 2007 15:39:58 GMT</pubDate><guid isPermaLink="false">CLOSED TASK: Help Page 20070523033958P</guid></item><item><title>CREATED ISSUE: Snake shouldn't queue same direction</title><link>http://www.codeplex.com/nibbles/WorkItem/View.aspx?WorkItemId=10521</link><description>If you hold down a direction key for long enough, the snake's desired direction queue will fill up and not get cleared out quick enough to process the new direction. </description><author>markheath</author><pubDate>Wed, 23 May 2007 15:38:59 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Snake shouldn't queue same direction 20070523033859P</guid></item></channel></rss>